Centered Object Based Bezier Loop Morphing (COBBLM)
Center-Based Transparency Interpolation/Morphing Multiframe Version Center-Objects-Based Transparency Interpolation/Morphing This is different in that instead of morphing from center of image, it'll morph based on object's mass (pixels) center so that if we have 2 objects in different locations on the canvas, it'll morph from center of object to center of object 2. This is way more advanced/pro looking I think. 1. Choose two images (same size and with transparency) Morph From Image: Morph To Image: Before "From Image": After "To Image": 2. Choose a background image (optional) 3. Number of Frames in Sequence which will determine T-value: Output Image 1(P1) Image 2(P2) Image 3(P0) Image 4(P3)