Centered Object Based Bezier Loop Morphing (COBBLM)

Center-Based Transparency Interpolation/Morphing Multiframe Version

Center-Objects-Based Transparency Interpolation/Morphing

This is different in that instead of morphing from center of image, it'll morph based on object's mass (pixels) center so that if we have 2 objects in different locations on the canvas, it'll morph from center of object to center of object 2. This is way more advanced/pro looking I think.
1. Choose two images (same size and with transparency)
Morph From Image: Morph To Image:
Before "From Image": After "To Image":
2. Choose a background image (optional)

3. Number of Frames in Sequence which will determine T-value:


Output
Image 1(P1)
Image 2(P2)
Image 3(P0)
Image 4(P3)

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