Posts

How I plan to win the lottery (even if small wins) more often

My uncle plays the lottery regularly. The brain can only track like about 7 things at a time (I read that somewhere). I will use AI and journaling. Basically the system I am thinking of is based on data. I journal what we do like watering the lawn, where we drive, chanting or anything else we do daily keep a huge long log of it. Seeing the pattern over a periods is hard since there's going to be or might be some time delay too to the winning effect. According to grok, many winners did some good deed before winning. But this system is based on what we did previously that triggers more wins. I'll log any wins. Then once I have enough data I'll just dump it grok or chatGPT and ask it to analyze the journal and find any pattern that relates to wins even if it's days later after the initial event, it might relate (MIGHT) if not then it's still fun to experiment. But if there's any pattern at all the AI should be able to identify it way better than I can. So once we f...

Cube Painting

Cube Painter – Light fixed to camera + Real Preview Brush color: Brush size: 20 Auto-rotate: OFF Left drag → paint Middle drag → orbit/rotate Right drag / scroll → zoom Light is fixed relative to camera Preview shows exact brush result (non-destructive)

Doodle Morphing

Doodle Morph (Hungarian + Hold + Clear) 9:16 Color Size 12 px Points Loop sec Hold sec Hungarian Proximity Shuffle Bake Play Stop Not baked Canvas 1 (Start) Clear Draw multiple strokes. Preview circle shows brush size. Canvas 2 (End) Clear Hungarian tries best “closest overall” matching (when point count is small enough). Canvas 3 (Morph) Clear Loop includes holds: start-hold → A→B → end-hold → B→A.

Explode a png from center mass of non-transparent pixels

PNG Center-Mass Pixel Explosion Explode PNG into 1–5px squares Upload a PNG with transparency. We find the center-of-mass of non-transparent pixels, then explode chunks outward and let gravity drop them. Play Reset no image Chunk density (more = more pieces) Explosion strength Gravity Max source square size (px) Squares are random 1×1 up to this size (in original image pixels). Preview (9:16) Tip: transparent areas don’t create chunks, so the explosion follows your subject shape. Explosion_Debris_Short_Stereo.wav by Nox_Sound -- https://freesound.org/s/560510/ -- License: Creative Commons 0

Parallax camera movements for multiple pngs - originally designed for Evolving Short Cards

Parallax PNG Layers (Depth in meters) Layers (PNG + depth in meters) Upload up to 10 PNGs. Each one is a “flat card” at a depth. Smaller depth = closer = moves more. Wobble Wobble amount (meters) Speed Rotation (degrees) Focal length (px) Fit mode Cover Contain Background Any CSS color: #000, rgb(), “black”, etc. Play Reset camera Tip: if a far layer feels like it’s moving too much, increase its depth (e.g. 10 → 30). ...

Flipbook Effect applied to video clip

MP4 → Flipbook Capture FPS 12 fps Max frames (memory) 240 Playback FPS 12 fps Flip intensity 1.25× Paper wobble 0.90× ðŸ“š Bake flipbook frames ▶ Play ■ Stop Load a video to begin. This grabs frames from your MP4 (like screenshots) and then replays them with a “paper flip” look (edge highlight + shadow + slight tilt). If it’s slow, lower Max frames or Capture FPS .

Doodle at different distances from camera then see camera wobble your doodle in 3D

9:16 Depth Doodle (Parallax Wobble) ▶ Play wobble ■ Stop Undo Clear Color Brush 18 px “Distance from camera” (depth for NEW strokes) 2.0 m Wobble strength 1.00× Max parallax 1.00× • Canvas starts white. Default color is black. • Hover brush preview uses XOR so it’s visible on any color. Tips: Z undo, C clear, Space play/stop. Strokes: 0 Layers: 0