Posts

Three-View Cube Carver

Three-View Cube Carver Paint or erase the front , right , and top views. A voxel survives only when all three views contain that location. Drag the 3D view to rotate it; use the mouse wheel to zoom. Color Brush 4 Paint / add Erase / carve Reset solid cube Clear all views Voxel detail 20 × 20 × 20 — Fast 30 × 30 × 30 40 × 40 × 40 50 × 50 × 50 — Balanced 75 × 75 × 75 — High 100 × 100 × 100 — Maximum 1. Front view X across · Y down · depth goes back Fill front Clear front 2. Right-side view Z across · Y down · depth goes left Fill right Clear right 3. Top view X across · Z down · depth goes downward Fill top Clear top 4. Rotatable carved sculpture drag to orbit · wheel to zoom Home view Auto front Auto side Auto top Auto rotat...

Primary Color Battle Simulation

Primary Color Battle Primary Color Battle The clean 9:16 canvas is separate from the controls. Battles run at 60% speed, and video is regenerated only when requested. Start New Battle Pause Sound: On Regenerate Last Battle as MP4 Battle running. Nothing is being recorded. Rules RED · YELLOW · BLUE Each fighter may have only one active bullet.

Multi-PNG Center Scan Morph - with Sound Effects

Image
Multi-PNG Center Scan Morph Multi-PNG Morph Choose 2–12 transparent PNGs. Drag thumbnails to set the morph order. + Choose PNG Images No PNGs selected yet Morph time 1.20 s Pause at each image 0.70 s Playback / export FPS 24 Center-scan rays 420 Video resolution 360 × 640 — fast 540 × 960 — recommended 720 × 1280 — heavy Background Color mode Blend image colors Keep source image colors Ending Stop on final image Morph final image back to first Image-reactive sound Sound character Digital scanner Soft ambient Bright arcade Sound volume 55% Motion response 75% Pitch range 65% Brightness controls pitch, color controls tone, visible pixels control fullness, movement creates a soft digital rush, and horizontal position controls stereo. Process Morphs Play Stop Download Video ...

Paint over any 3D .gbl model for fun

Load GLB model Brush color: Brush size: 28 Auto-rotate: OFF Clear paint Frame model Download paint overlay Load a textured or untextured self-contained .glb model. Left drag → paint Middle drag → orbit/rotate Right drag or wheel → zoom Original textures remain visible. Paint uses a separate generated UV map aligned to the pointer. Press Space to hide or show this control panel.

Sound Morphing - the version I used long ago that was asked by some on youtube.

Audio Morphing of mp3 files Works best when the two audio are similar (ie. You saying 2 different words). Works even better when the syllables spoken have similar timing (Which can be timed/edited in Audacity). Instructions: 1. Choose an mp3 file for "mp3 File #1". 2. Choose an mp3 file for "mp3 File #2". 3. Click on the "Interpolate & Play" button. 1. mp3 File #1: 2. mp3 File #2: 3. Number of Frames/Steps: (Default: 10) 4. Currently Playing Frame #: